Their experimental units are unique: the spiderbot: Monkeylord, the gunship: Soul Ripper, the rapid fire artillery: Scathis, and the megabot: The Megalith. Other unique units include T2 Mobile Bomb: Fire Beetle, T1 Light Gunship: Jester, T2 Counter-Intelligence Boat: CI:18 Mermaid, T3 Perimeter Monitoring System: Soothsayer, and T3 Torpedo Ambushing System: HARMS. This comes at the cost of the mobile shield generator. They have the Deceiver, the only mobile unit able to project a stealth field. The Cybrans are the only faction with a tech 1 assault bots, which often gives them an advantage during early expansion because they can assist in building. Such as that the T1 Medusa (and other units) have a EMP effect which temporarily stuns, T2 Renegade deals AOE damage, T2 Siren anti-air missile weapons can be reconfigured to target land, etc. Some of their units' weapons have extra effects/abilities beside dealing damage. These attributes give the Cybran Nation a wide array of kill strategies.Ĭybran forces use direct fire laser weapons and proton cannons with a very high ROF but low DPS, as well as AA and Anti-Sea Nanite Missiles and Torpedoes, AA Nanite Darts, as well as a collection of high explosive shells for indirect fire weapons. This even extends to their experimental units: The Monkeylord is the only experimental unit with a stealth capability. For instance, they have assault bots at tech 1 to disrupt an enemy's early expansion, their tech 3 aircraft have integrated stealth technology, when their Siege Assault Bots are destroyed their cores detonate powerfully releasing an EMP burst that disrupts enemy units, and they have the only mobile stealth field system. Their advantages lie in technologies that disrupt enemies. The Cybran Nation's units are the least expensive to construct compared to the other factions' and they have the lowest HP. The UEF is considered to have the best and worst in terms of experimental units in both Supreme Commanders, being generally more fragile than those of other factions but much more effective if used correctly, particularly the Fatboy and Atlantis. Their new, completely unique units are the Novax Center, T3 Heavy Air Transport: Continental, T2 field engineer: Sparky, mobile missile platform: Spearhead, T2 torpedo boat: Cooper, T2 Shield Boat: Bulwark, T3 battlecruiser: Neptune Class, and T3 point defense: Ravager. Because the UEF has an experimental carrier, it does not have a tech 3 carrier.įorged Alliance gifted UEF with 10 units, most of which were unique (although some were given equivalents to other factions). Their experimental units are unique: the mobile factory: Fatboy, the submersible carrier: Atlantis, the orbital satellite weapon: Novax Center and the strategic artillery: Mavor. The UEF is the only faction that has a tech 3 transport, which is equipped with a shield and plasma weapons and are also the only faction to sport a T3 Battlecruiser, a dedicated anti-surface vessel with a shorter range than a battleship. Sometimes it depends how to use them as some of those weapons tend to have a somewhat slow turning rate. UEF forces have some of the best weapons ranging from machine guns and direct-fire gauss shells to antimatter artillery shells. The only exception to this is that the UEF have, as said before, the hardest armor of any faction. They have good units in all areas, but tend not to excel in one area or at one special thing (Such as Cybran's Hoplites and Stealth combo). The UEF tends to be the jack of all trades, master of none. Their T1 Tank: Striker is more arguable, however it does have 300 HP, as much as 50% higher than others. The T1 mobile light artillery: Lobo can also easily be said to be the strongest T1 artillery. In Forged Alliance it is said that UEF have the strongest Tech 1 units, and from the stats it's obvious to see the light assault bot: Mech Marine is superior. The same is true of nearly every other category of unit. The UEF ACU has 12000 HP, while the Seraphim ACU has 11500 HP, the Aeon ACU has 11000 HP, and the Cybran ACU has 10000. UEF units often have more HP, an attribute which makes them hardier than unit equivalents of other factions.
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